DevOps Engineer (Co-Op) @ Procor Limited

I'm a DevOps Engineer and Software Developer based in Ontario. Currently, I'm working as a DevOps Engineer (Co-Op) at Procor Limited (through December 2026) while finishing up Computer Science at Mohawk College. My work mostly revolves around infrastructure automation, backend APIs, and game engines.

Experience

DevOps Engineer (Co-Op) at Procor Limited May 2026 - Dec 2026 (current)

Working on CI/CD pipelines, containerizing applications with Docker, and setting up cloud infrastructure automation. Collaborating with dev teams to simplify deployment steps and speed up release cycles.

Sales & Logistics Associate at Wayfair July 2025 - May 2026

Managed inventory auditing, tracked transaction records, and helped streamline warehouse logistics and sales workflows.

Game Developer at GWL Entertainment Sept 2023 - May 2026

Built core game mechanics and combat systems using C# and HLSL shaders in Unity 5. Managed build releases and performance tweaks across two commercial game titles.

Featured Projects

A community platform I built for tech professionals to share articles, connect, and collaborate, backed by .NET Core, React, and Dockerized NGINX.

.NET CoreC#Oracle DBDockerNGINXGitHub ActionsTypeScriptReact

A 3-node bare-metal Talos Linux Kubernetes cluster with GitOps, Cloudflare Tunnels, and self-hosted services.

KubernetesTalos LinuxArgoCDGitOpsCloudflareDockerMetalLB

A cross-platform desktop app I built for batch converting video, audio, and image files using FFmpeg and ImageMagick.

.NET CoreC#AvaloniaFFMPEGImageMagick

A 2D roguelike dungeon crawler featuring grid-based movement, custom A* pathfinding, and retro HLSL shaders.

C#HLSLUnity 5Aseprite

Skills & Certifications

Focus Areas

Systems & Infrastructure

Setting up CI/CD pipelines, automated workflows, containerized environments, and cloud deployment pipelines.

Backend Architecture

Building REST APIs and backend services using C#, Java, Python, and relational databases like PostgreSQL and Oracle DB.

Game Systems

Programming game mechanics, visual HLSL shaders, and memory-efficient gameplay loops in Unity.