Software Developer & Computer Science Student
Software developer based in the Greater Toronto Area. I focus on backend architecture, game development, and desktop applications.
Managed high-volume inventory processing and pricing strategies. Facilitated complex customer transactions via POS systems and optimized warehouse logistics for efficiency.
Architected core gameplay systems in C# / Unity 5, including inventory management, turn-based combat engines, and HLSL visual effects. Sole engineer responsible for the full lifecycle development of '1000 Doors' and '600 Doors'.