I'm a DevOps Engineer and Software Developer based in Ontario. Currently, I'm working as a DevOps Engineer (Co-Op) at Procor Limited (through December 2026) while finishing up Computer Science at Mohawk College. My work mostly revolves around infrastructure automation, backend APIs, and game engines.
Experience
Working on CI/CD pipelines, containerizing applications with Docker, and setting up cloud infrastructure automation. Collaborating with dev teams to simplify deployment steps and speed up release cycles.
Managed inventory auditing, tracked transaction records, and helped streamline warehouse logistics and sales workflows.
Built core game mechanics and combat systems using C# and HLSL shaders in Unity 5. Managed build releases and performance tweaks across two commercial game titles.
Featured Projects
A community platform I built for tech professionals to share articles, connect, and collaborate, backed by .NET Core, React, and Dockerized NGINX.
A 3-node bare-metal Talos Linux Kubernetes cluster with GitOps, Cloudflare Tunnels, and self-hosted services.
A cross-platform desktop app I built for batch converting video, audio, and image files using FFmpeg and ImageMagick.
A 2D roguelike dungeon crawler featuring grid-based movement, custom A* pathfinding, and retro HLSL shaders.
Skills & Certifications
Focus Areas
Systems & Infrastructure
Setting up CI/CD pipelines, automated workflows, containerized environments, and cloud deployment pipelines.
Backend Architecture
Building REST APIs and backend services using C#, Java, Python, and relational databases like PostgreSQL and Oracle DB.
Game Systems
Programming game mechanics, visual HLSL shaders, and memory-efficient gameplay loops in Unity.