I am a DevOps Engineer and Software Developer based in Ontario. Currently, I am working as a DevOps Engineer (Co-Op) at Procor Limited (until December 2026) while completing my studies in Computer Science at Mohawk College. I focus on infrastructure reliability, backend systems architecture, and game engine technologies.
Experience
Focusing on CI/CD automation, cloud infrastructure design, and application containerization. Working with cross-functional teams to streamline workflows and reduce deployment cycle times.
Coordinated logistical workflows, audited inventory systems, and managed transaction records.
Engineered core systems and combat architecture in C# and HLSL inside Unity 5. Managed build releases and optimizations for two commercial game titles.
Projects
A developer community network. Implemented automated testing, NGINX configurations, and Dockerized deployment configurations.
A cross-platform desktop application designed to batch convert video, audio, and image formats.
A full-scale dungeon crawler game built with grid-movement AI and custom HLSL shader systems.
Skills & Certifications
Focus Areas
Systems & Infrastructure
Configuring CI/CD pipelines, automations, secure container configurations, and cloud deployment pipelines.
Backend Architecture
Constructing scalable applications with C#, Java, modern API specifications, and relational database managers.
Game Systems
Programming entity-component relationships, visual filters (HLSL), and optimized memory managers in Unity 5.